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Gurps 3rd edition character creation
Gurps 3rd edition character creation









gurps 3rd edition character creation

By 'such fixed spells', I mean by default you have a create fire spell, a fireball spell, and an explosive fireball spell, when I'd want them to be dealt with by scaling a create fire spell (or see minor healing, major healing, and great healing, as well as possibly lend vitality).

gurps 3rd edition character creation

Yes this 4e, and currently all I have is the characters book and campaign book.

gurps 3rd edition character creation

Are you using GURPS Magic or are these spells from the Characters book? (and is this for GURPS 4e, right?) It is a must If you don't, don't bother.Not sure what you mean when you say you don't like "such fixed spells". Don't expect to find new game mechanics or campaign advices (all of this is covered in the wonderful Steve Jackson Game$ compendium 2)īottom line: if you like GURPS 3rd edition, buy this book. Apart from character creation, there's nothing else. The GURPS compendium is very useful for players and GM alike. Ample references are made to the compendiums in other support products, making it impossible to play GURPS without it. The book is very useful during character creation, especially in a fantastic settings where all sort of bizarre characters are allowed.įor now, Steve Jackson Games have no intention of producing a streamlined 4th edition of their game. At least 90% of those rules can be found in various support books for Gurps.Īll in all, this book is typically "GURPISH", meaning it is very functional, but uninspired. All the rules for characters since the basic set, third edition".Īnd that sums up what this book is all about. On the (ugly) cover is written: "a comprehensive collection of new advantages, disadvantages, skills and more. The Compendium 1's focus is on additional rules concerning character creation. made by various game designers at Steve Jackson games and compiled by their line editor, Mr Sean Punch. There are optional rules, house rules that became official, errata correction, etc. The rules found in those two books were designed and playtested over a number of years.

gurps 3rd edition character creation

Therefore, your total starting investment to play GURPS is more than 60 $ US (a lot of canadian bucks). Meaning they are now prerequisites if you think about playing with GURPS. References to those two volumes are made when you buy any support product of Gurps made after 1996. Those volumes have became official material. It's difficult nowadays to review GURPS 3rd edition without also giving some feedbacks about the two compendiums.











Gurps 3rd edition character creation